Tuesday, 4 March 2014

Research sources and why they're good


Reference: http://www.ais.up.ac.za/human/

Libraries:

Libraries are a good research tool because they contain the information on the history of the select few people that influenced the world and redefined art in there shape and form. You can find pretty much every artist from any art style.






Reference: http://www.clipartof.com/portfolio/nlshop/illustration/stick-man-admiring-picasso-styled-art-in-a-museum-432030.html

Museum/Art Gallery:

Museums are good for a research source because you get to see the artists work first hand, plus you would be able to find more information about the history of your chosen artist, the only downfall to museums, would be that for you to find your chosen artist's work you might have to travel a fair distance as it might be the only place you could find the source.


Reference: http://blog.slideshare.net/2013/05/29/the-state-of-the-internet-good-bad-or-somewhere-in-between/

The Internet:

The Internet is probably one of the best sources for information and proof of work by the chosen artists. You can find so much about an artist on the internet, from his DOB to his DOD, to even exhibitions he had held, and you can usually also find information about his personal life if you find the right source. But once again there is a downfall, most sites that hold the information about the chosen artists, have been written and posted up by the people sat at home, so the sources aren't always true.




      What is your specialism/ what would you like it to be?? (Character design, 3D, Concept art, graphic design, illustration, etc.)

Answer:

A mixture of 3D and possibly Concept Art.


     Who are your heroes (within your specialism)?

Answer:

Still deciding, as I've come across a few that I like, but I wouldn't classify as my "heroes"


What makes a good practitioner within your specialism?

Answer:

Personally I would find someone that doesn't stick with the same art/concept style, and isn't afraid to mix up his styles and techniques to be a good practitioner, or someone who can put emotion into his work, so that it makes the viewer feel the power/pain the image represents.