Tuesday, 4 March 2014

Research sources and why they're good


Reference: http://www.ais.up.ac.za/human/

Libraries:

Libraries are a good research tool because they contain the information on the history of the select few people that influenced the world and redefined art in there shape and form. You can find pretty much every artist from any art style.






Reference: http://www.clipartof.com/portfolio/nlshop/illustration/stick-man-admiring-picasso-styled-art-in-a-museum-432030.html

Museum/Art Gallery:

Museums are good for a research source because you get to see the artists work first hand, plus you would be able to find more information about the history of your chosen artist, the only downfall to museums, would be that for you to find your chosen artist's work you might have to travel a fair distance as it might be the only place you could find the source.


Reference: http://blog.slideshare.net/2013/05/29/the-state-of-the-internet-good-bad-or-somewhere-in-between/

The Internet:

The Internet is probably one of the best sources for information and proof of work by the chosen artists. You can find so much about an artist on the internet, from his DOB to his DOD, to even exhibitions he had held, and you can usually also find information about his personal life if you find the right source. But once again there is a downfall, most sites that hold the information about the chosen artists, have been written and posted up by the people sat at home, so the sources aren't always true.




      What is your specialism/ what would you like it to be?? (Character design, 3D, Concept art, graphic design, illustration, etc.)

Answer:

A mixture of 3D and possibly Concept Art.


     Who are your heroes (within your specialism)?

Answer:

Still deciding, as I've come across a few that I like, but I wouldn't classify as my "heroes"


What makes a good practitioner within your specialism?

Answer:

Personally I would find someone that doesn't stick with the same art/concept style, and isn't afraid to mix up his styles and techniques to be a good practitioner, or someone who can put emotion into his work, so that it makes the viewer feel the power/pain the image represents. 



Tuesday, 11 February 2014

Video Game Analysis




Recording The Details

Name of the design team:

Square Enix

Name of Publisher: 

Square Enix

Date it was made or Published:

C. 2011-2012

Title of work:

"Survivor" Box Art/Cover Render (TRC) Concept Art

Genre:

Action Adventure, Platform.
But from the image (if I had never heard of the franchise) I'd say it looks like an Action, survival,due to the gloomy(ness) of the image I'd say it looks like it has a hint of horror.

Target Audience:

People that are a fan of the "Lara Croft, Tomb Raider" franchise, Investors, gamers that don't stick to just one prefer genre of games to play, Game Art collectors.


Formal Elements:
Composition


Main Organisational Features:

The main figure (Lara Croft) appears to be dominating the centre of the image. She is what draws the eye to the image due to an extremely faint warm orange light causing her to stand out from the bleak cold filter of the cave. The mouth of the cave also shows a destroyed ship and from what it looks like, a World War 2 Bomber plane, the image also shows extremely harsh waves bashing up against it.

Focal Points:

Once again the main feature is Lara Croft standing in the mouth of a cold wet cave, dominating the image completely with extreme detail, for example the blood trailing down the side of her arm where she's been damaged by something which is causing her to keep a tight grip of the wounded area, Or the water drops covering her handgun holster on the right of her body, or her bow's tribal like detail, where you can even see the grain of the wood if you zoom in far enough or even Lara's shoe laces, you can see the fine detail of the lace intertwining with itself for the design of the shoe/boot.

Otherwise the Focal Points of the area surrounding Lara such as e.g. The cave, The attention to detail of the Water, or the Derelict/Destroyed ship in the background, or even the (what seems to be) World War 2 Bomber Plane....

(With further research i found out this is actually a Japanese Kawasaki Fighter Plane Type 99)




... that seems of have crashed and been washed up. and with even more analysis, I saw what appears to be a sixteenth century warship, or more commonly seen as a typical "Pirate ship" The image below shows my finds: